<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Works on Dr. Arman Arisman</title><link>https://armanwu.com/works/</link><description>Recent content in Works on Dr. Arman Arisman</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Tue, 08 Sep 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://armanwu.com/works/index.xml" rel="self" type="application/rss+xml"/><item><title>Crystalline Monolith Pavilion</title><link>https://armanwu.com/works/crystalline-monolith-pavilion/</link><pubDate>Tue, 08 Sep 2026 00:00:00 +0000</pubDate><guid>https://armanwu.com/works/crystalline-monolith-pavilion/</guid><description>&lt;figure>&lt;img src="https://armanwu.com/img/projects/crystalline-monolith-pavilion/crystalline-monolith-pavilion-exterior.webp">
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&lt;h2 id="concept--spatial-tectonics">Concept &amp;amp; Spatial Tectonics&lt;/h2>
&lt;p>Rather than manually sculpting static forms, Crystalline Monolith Pavilion investigates a rule-based approach to deconstructivist architecture. The project explores the spatial tension between opaque volumes and faceted glass voids—testing how fractured geometric shards can anchor firmly to the earth while maintaining dynamic, cantilevered silhouettes.&lt;/p>
&lt;p>The resulting pavilion forms a public volume where massive concrete wedges crash and interlock, punctuated by glazed apertures that filter daylight through steel mullion frameworks.&lt;/p></description></item><item><title>Shard Museum</title><link>https://armanwu.com/works/shard-museum/</link><pubDate>Wed, 28 Jan 2026 00:00:00 +0000</pubDate><guid>https://armanwu.com/works/shard-museum/</guid><description>&lt;figure>&lt;img src="https://armanwu.com/img/projects/shard-museum/shard-museum-1.webp">
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&lt;p>&lt;strong>Shard Museum&lt;/strong> explores the aesthetic of fragmentation. Museums are often monolithic containers of history, but this project envisions a building that looks like history exploding outward. The form is composed of aggressive, jutting shards that pierce the sky, creating a dynamic silhouette that changes from every angle.&lt;/p>
&lt;p>However, to prevent the building from feeling hostile, the sharp geometry is wrapped in warm, vertical timber slats. It is a &amp;ldquo;soft explosion&amp;rdquo;—a balance between digital precision and natural materiality.&lt;/p></description></item><item><title>Chaos Crystal</title><link>https://armanwu.com/works/chaos-crystal/</link><pubDate>Tue, 20 Jan 2026 00:00:00 +0000</pubDate><guid>https://armanwu.com/works/chaos-crystal/</guid><description>&lt;figure>&lt;img src="https://armanwu.com/img/projects/chaos-crystal/chaos-crystal-1.webp">
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&lt;p>&lt;strong>Chaos Crystal&lt;/strong> stands as a digital geode brought to the urban scale. While traditional architecture often seeks symmetry and smooth lines, this project embraces the beauty of the jagged and the irregular. It mimics the way raw minerals form in nature—sharp, unpredictable, yet possessing an inherent geometric logic.&lt;/p>
&lt;h2 id="the-logic-controlled-randomness">The Logic: Controlled Randomness&lt;/h2>
&lt;p>The form was generated using a custom script in &lt;strong>Julia&lt;/strong>. The core concept was &amp;ldquo;spherical perturbation.&amp;rdquo;&lt;/p>
&lt;figure>&lt;img src="https://armanwu.com/img/projects/chaos-crystal/chaos-crystal-3.webp">
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&lt;p>Imagine a perfect sphere. The code takes every vertex of that sphere and pushes or pulls it by a random amount. As seen in the wireframe process above, this transforms a smooth ball into a chaotic, spiked mesh. The challenge was finding the &amp;ldquo;sweet spot&amp;rdquo; in the code—too much randomness creates a mess, too little looks like a boring polygon.&lt;/p></description></item><item><title>Eroded Monolith</title><link>https://armanwu.com/works/eroded-monolith/</link><pubDate>Tue, 20 Jan 2026 00:00:00 +0000</pubDate><guid>https://armanwu.com/works/eroded-monolith/</guid><description>&lt;figure>&lt;img src="https://armanwu.com/img/projects/eroded-monolith/eroded-monolith-1.webp">
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&lt;p>&lt;strong>Eroded Monolith&lt;/strong> challenges the traditional typology of the skyscraper. Usually, high-rise buildings are sealed, air-conditioned glass boxes that isolate people from the elements. This project asks: What happens if we &amp;ldquo;break&amp;rdquo; the box to let nature in?&lt;/p>
&lt;p>The concept creates a dialogue between two opposing forces: the perfection of the modernist grid versus the imperfection of organic erosion.&lt;/p>
&lt;h2 id="the-logic-algorithmic-subtraction">The Logic: Algorithmic Subtraction&lt;/h2>
&lt;p>The form-finding process was driven by a script written in &lt;strong>Julia&lt;/strong>. Unlike the additive process used in &lt;em>Jenga Village&lt;/em> (stacking blocks), this project uses a &lt;strong>subtractive&lt;/strong> method.&lt;/p></description></item><item><title>Flux Pavilion</title><link>https://armanwu.com/works/flux-paviliun/</link><pubDate>Tue, 20 Jan 2026 00:00:00 +0000</pubDate><guid>https://armanwu.com/works/flux-paviliun/</guid><description>&lt;figure>&lt;img src="https://armanwu.com/img/projects/flux-pavilion/flux-pavilion-1.webp">
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&lt;p>&lt;strong>Flux Pavilion&lt;/strong> is an exploration of continuity and flow. In architecture, we often deal with rigid lines and static forms, but nature operates on curves and rhythms. This project attempts to capture the essence of movement—like a sound wave or a rolling ocean—frozen in a structural shell.&lt;/p>
&lt;p>It reimagines the concept of a public shelter not just as a roof, but as a landscape that rises and falls to create pockets of space.&lt;/p></description></item><item><title>Jenga Village</title><link>https://armanwu.com/works/jenga-village/</link><pubDate>Tue, 20 Jan 2026 00:00:00 +0000</pubDate><guid>https://armanwu.com/works/jenga-village/</guid><description>&lt;figure>&lt;img src="https://armanwu.com/img/projects/jenga-village/jenga-village-1.webp">
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&lt;p>&lt;strong>Jenga Village&lt;/strong> is a playful yet serious exploration of modular housing. While modern apartment blocks often feel repetitive and isolating, this project asks: Can we use code to create a &amp;ldquo;vertical village&amp;rdquo; where every unit feels unique?&lt;/p>
&lt;p>Using the metaphor of the game &lt;em>Jenga&lt;/em>, the design stacks living units (voxels) in a seemingly random arrangement, creating a rich texture of solids and voids that adapts to the hillside topography.&lt;/p></description></item><item><title>Titanium Clash</title><link>https://armanwu.com/works/titanium-clash/</link><pubDate>Tue, 20 Jan 2026 00:00:00 +0000</pubDate><guid>https://armanwu.com/works/titanium-clash/</guid><description>&lt;figure>&lt;img src="https://armanwu.com/img/projects/titanium-clash/titanium-clash-5.webp">
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&lt;p>&lt;strong>Titanium Clash&lt;/strong> is an experimental project exploring the boundaries between algorithmic chaos and architectural order. Drawing inspiration from the fragmented style of deconstructivism, this project investigates how code can be used to generate complex spatial collisions that would be hard to model manually.&lt;/p>
&lt;h2 id="the-process-code-as-the-sketchpad">The Process: Code as the Sketchpad&lt;/h2>
&lt;figure>&lt;img src="https://armanwu.com/img/projects/titanium-clash/titanium-clash-1.webp">
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&lt;p>Instead of starting with a sketch or a massing model, this project began with a script written in &lt;strong>Julia&lt;/strong>. I chose Julia for its fast computational capabilities, allowing for rapid iteration of complex geometric calculations.&lt;/p></description></item></channel></rss>